“I Think. I Am.” is a slightly creepy, self aware platform game that wants to be played. The project was initiated during a game jam at ITU, but never continued. It serves as more of a prototype than a game, but it does have multiple playable levels showing the direction it was meant to take.
The game, as mentioned, wants to be played and will do everything in it’s power to keep you from finishing it. It’s reasoning is that it exists only while it is being played, and it does not want itself to end/die.
Sound by Simon Cutajar.